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Standard platform, operating system and browser recommendations (October 18)

This entry is part 16 of 16 in the series Standard Platform, Operating System and Browser Recommendations

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Standard platform, operating system and browser recommendations (July 18)

This entry is part 15 of 16 in the series Standard Platform, Operating System and Browser Recommendations

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Standard platform, operating system and browser recommendations (April 18)

This entry is part 14 of 16 in the series Standard Platform, Operating System and Browser Recommendations

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Standard platform, operating system and browser recommendations (December 17)

This entry is part 13 of 16 in the series Standard Platform, Operating System and Browser Recommendations

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience, and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

Do I really have to test on all those browser configurations? (Part 1)

One of the most common questions that our clients ask us is whether it is necessary to test on a multitude of browser configurations during cross-browser testing. It’s easy to drown in the choices that are available, making cross-browser testing a difficult process to handle internally.

Since the ultimate goal of test planning is to minimise the risk of high impact, high risk bugs interrupting your website or app’s performance, the easiest place to start is with your product itself and how end users interact with it. Considering the following factors will help you to make an informed decision about which browsers are worth concentrating on during your allocated testing time.

In part 1, I’ll discuss market share and geography and user preference.

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The new way of testing

This week, Hozan Said, our new Business Development Manager, talks about his impression of spriteCloud’s working culture.

I joined spriteCloud at the beginning of June and my first impression was really positive. The team wanted to make me feel at home. During the day, the CEO and COO and my new colleagues asked me several times if I was doing well and if I needed anything. It was an amazing environment. What attracted my attention was the mentality: work hard, play hard. Everybody has so much fun together, but they work hard too, so it doesn’t impact the quality of what they do. On the first day, we had lunch together, played table football, and tried out the VR stuff that we are testing. A whole new world was opening up for me! It was amazing to see how much freedom everybody gets, and that there is no hierarchy. They told me from the first day: “Please try new things, don’t be scared. If you fail, you fail and you learn. If you get good results, you will get a nice commission.”

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Standard platform, operating system and browser recommendations (June 17)

This entry is part 12 of 16 in the series Standard Platform, Operating System and Browser Recommendations

Introduction

The following post updates our recommendations for platforms, operating systems and browsers to use when testing commercial web sites targeting consumers in Europe.

Our recommendations are based on usage figures widely available on the Internet, our experience, and our analysis of client needs. Since browser versions change frequently, we review and update these recommendations regularly.

Continue Reading »

‘Our biggest competitor is the option to not test at all’

This week, our Business Development Manager talks about the benefits of spriteCloud’s approach to software testing.

14 months ago, I joined spriteCloud as a ‘rookie’ in the software testing world. After being rapidly pumped full of information and presentations, the first customer visits presented themselves. After my first meetings with the responsible managers, it was clear that spriteCloud was offering something special. Even this non-technical business guy now knows the added value of external testing.

spriteCloud is a great company to work for in general, with short lines and creative business ideas that can be implemented a month after being brought up. It is an excellent environment for somebody new in the business. After my first few months as the sales guy for spriteCloud, it hit me that most of our clients found us through word-of-mouth, so our service was selling itself…

We need to conquer the world with spriteCloud

Nonetheless, like every company, we want to expand, or as our management team puts it: we need to conquer the world with spriteCloud! Therefore, we needed to listen more to the companies that we were serving, plus we needed to convince other companies why testing is so important for them. We needed to spread the spriteCloud message: Test your software, not your reputation! And so we did. Soon we found out that our service was very specialized and our market segment in the digital world was already strongly represented: the foundation was there, ready to expand! Testing for creative agencies on a project basis – a popular service we provide – is still pretty unique, especially with the flexibility that we offer as a service provider. We prefer software testing on-demand, without any tremendously long discussions about the scope of the project or pricing models, providing ad-hoc solutions by working together with the client.

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Mobile app testing: An introduction

This entry is part 1 of 1 in the series Mobile app testing

In the world we are living in, cell phones have become a big part of our lives. We are spending more time on mobile devices than with the people present around us. We want to do every possible thing on our cell phones. Big companies like Amazon are creating their own line of apps to make it easier for their customers to access their services. Now with the kind of priority a mobile app has, we need to make sure that the app works as intended without any issues.

As a testing company we see that most of our clients are concentrating on making apps for iOS and Android. A few clients ask us to test their Windows OS client too. So how are we going to test the different apps? Are we going to test on a real device or are we going to use an emulator?

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Game testing – An Introduction

This entry is part 3 of 3 in the series Game Testing

“A delayed game is eventually good, but a rushed game is forever bad.”
– Shigeru Miyamoto

Game testing is a specific type of software testing focused on video games, that can be extended and used in the ever growing market of entertainment and educational software (apps, simulators, video games, presentations etc.)

As a part of software testing, most of the testing methodologies, practices and techniques will work and are used within game testing. Proper understanding of what is a defect (*bug), how can you find it and proper reporting and triaging (sorting of issues based on their level of priority) are the ‘bread and butter’ work of any tester involved in such projects.

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Reputation. Meet spriteCloud

Find out today why startups, SMBs, enterprises, brands, digital agencies, e-commerce, and mobile clients turn to spriteCloud to help improve their customer experiences. And their reputation. With complete range of QA services, we provide a full service that includes test planning, functional testing, test automation, performance testing, consultancy, mobile testing, and security testing. We even have a test lab — open to all our clients to use — with a full range of devices and platforms.

Discover how our process can boost your reputation.

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